![]() There were mechanics to handle physical altercations within the game’s systems, but the White Wolf writers and creators were always very clear that Vampire was meant to be about telling stories and character interaction, rather than rolling dice endlessly to kill things dead. Vampire: The Masquerade has never been a pen-and-paper RPG that was overly interested in combat. The execution of Swansong isn’t perfect, but the effort to recreate the pen-and-paper experience is spot-on, and so, the team at Big Bad Wolf have achieved something that’s increasingly rare in video games: they’ve taken source material and adapted it with respect to the source. ![]() ![]() Big Bad Wolf, the developer behind 2018’s The Council, was the right developer to tackle Vampire: The Masquerade.
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